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AnimTextData\Tables\Graphs\1stPerson_Gun.agx
actors\human\_1stperson\animations\gun\common\Spine.af
actors\human\_1stperson\animations\common\swim_idle.af
actors\human\_1stperson\animations\gun\gripextended\WalkLeft.af
actors\human\_1stperson\animations\gun\gripextended\Unequip.af
actors\human\_1stperson\animations\gun\gripextended\TurnLeft.af
actors\human\_1stperson\animations\gun\gripextended\Sprint.af
actors\human\_1stperson\animations\gun\gripextended\RunRight.af
actors\human\_1stperson\animations\gun\gripextended\RunLeft.af
actors\human\_1stperson\animations\gun\gripextended\WalkRight.af
actors\human\_1stperson\animations\gun\gripextended\WalkForward.af
actors\human\_1stperson\animations\gun\gripextended\WalkBackward.af
actors\human\_1stperson\animations\gun\gripextended\TurnRight.af
actors\human\_1stperson\animations\gun\gripextended\ThrowMine.af
actors\human\_1stperson\animations\gun\gripextended\ThrowGrenade.af
actors\human\_1stperson\animations\gun\gripextended\SprintStop.af
actors\human\_1stperson\animations\gun\gripextended\SprintStart.af
actors\human\_1stperson\animations\gun\gripextended\sneak_idle.af
actors\human\_1stperson\animations\gun\gripextended\SneakStop.af
actors\human\_1stperson\animations\gun\gripextended\SneakStart.af
actors\human\_1stperson\animations\gun\gripextended\SlideFromSprint.af
actors\human\_1stperson\animations\gun\gripextended\sighted_walkleft.af
actors\human\_1stperson\animations\gun\gripextended\sighted_turnleft.af
actors\human\_1stperson\animations\gun\gripextended\sighted_runright.af
actors\human\_1stperson\animations\gun\gripextended\sighted_runleft.af
actors\human\_1stperson\animations\gun\gripextended\sighted_pitchup.af
actors\human\_1stperson\animations\gun\gripextended\sighted_idle.af
actors\human\_1stperson\animations\gun\gripextended\sighted_chargeup.af
actors\human\_1stperson\animations\gun\gripextended\SightedStart.af
actors\human\_1stperson\animations\gun\gripextended\SightedEnd.af
actors\human\_1stperson\animations\gun\gripextended\runright_zerog.af
actors\human\_1stperson\animations\gun\gripextended\runleft_zerog.af
actors\human\_1stperson\animations\gun\gripextended\runforward_zerog.af
actors\human\_1stperson\animations\gun\gripextended\RunForward.af
actors\human\_1stperson\animations\gun\gripextended\RunBackward.af
actors\human\_1stperson\animations\gun\gripextended\PitchDown.af
actors\human\_1stperson\animations\gun\gripextended\MantleTogether.af
actors\human\_1stperson\animations\gun\gripextended\MantleLow.af
actors\human\_1stperson\animations\gun\gripextended\JumpInPlaceLand.af
actors\human\_1stperson\animations\gun\gripextended\JumpInPlaceFall.af
actors\human\_1stperson\animations\gun\gripextended\JumpInPlaceBoost.af
actors\human\_1stperson\animations\gun\gripextended\JumpInPlace.af
actors\human\_1stperson\animations\gun\gripextended\JiggleYawRight.af
actors\human\_1stperson\animations\gun\gripextended\JiggleYawLeft.af
actors\human\_1stperson\animations\gun\gripextended\JiggleRollRight.af
actors\human\_1stperson\animations\gun\gripextended\JiggleRollLeft.af
actors\human\_1stperson\animations\gun\gripextended\JigglePitchUp.af
actors\human\_1stperson\animations\gun\gripextended\JigglePitchDown.af
actors\human\_1stperson\animations\gun\gripextended\idle_zerog.af
actors\human\_1stperson\animations\gun\gripextended\Idle_Flavor03.af
actors\human\_1stperson\animations\gun\gripextended\Idle_Flavor02.af
actors\human\_1stperson\animations\gun\gripextended\Idle_Flavor01.af
actors\human\_1stperson\animations\gun\gripextended\idlewobble03.af
actors\human\_1stperson\animations\gun\gripextended\idlewobble02.af
actors\human\_1stperson\animations\gun\gripextended\idlewobble01.af
actors\human\_1stperson\animations\gun\gripextended\gun_chargeup.af
actors\human\_1stperson\animations\gun\gripextended\gun_chargehold.af
actors\human\_1stperson\animations\gun\gripextended\gun_chargedown.af
actors\human\_1stperson\animations\gun\gripextended\GravDash_Short.af
actors\human\_1stperson\animations\gun\gripextended\GravDash_Medium.af
actors\human\_1stperson\animations\gun\gripextended\GravDash_Long.af
actors\human\_1stperson\animations\gun\gripextended\FireAutoPush.af
actors\human\_1stperson\animations\gun\gripextended\ChargeHold.af
actors\human\_1stperson\animations\gun\gripextended\ChargeDown.af
actors\human\_1stperson\animations\gun\gripextended\CastTarget.af
actors\human\_1stperson\animations\gun\gripextended\boostup_zerog.af
actors\human\_1stperson\animations\gun\gripextended\boostdown_zerog.af
actors\human\_1stperson\animations\gun\gripextended\BoltCharge.af
actors\human\_1stperson\animations\gun\gripextended\maelstrom\sighted_firesingle.af
actors\human\_1stperson\animations\gun\gripextended\maelstrom\sighted_fireauto.af
actors\human\_1stperson\animations\gun\gripextended\maelstrom\MeleeAttackBash.af
actors\human\_1stperson\animations\gun\gripextended\sighted_runbackward_zerog.af
actors\human\_1stperson\animations\gun\common\sighted_recoverright.af
actors\human\_1stperson\animations\gun\common\sighted_recoverleft.af
actors\human\_1stperson\animations\gun\gripextended\sighted_turnright.af
actors\human\_1stperson\animations\gun\gripextended\sighted_sneakstop.af
actors\human\_1stperson\animations\gun\gripextended\sighted_sneakstart.af
actors\human\_1stperson\animations\gun\gripextended\sighted_runright_zerog.af
actors\human\_1stperson\animations\gun\gripextended\sighted_runleft_zerog.af
actors\human\_1stperson\animations\gun\gripextended\sighted_runforward_zerog.af
actors\human\_1stperson\animations\gun\gripextended\sighted_runforward.af
actors\human\_1stperson\animations\gun\gripextended\sighted_runbackward.af
actors\human\_1stperson\animations\gun\gripextended\sighted_pitchdown.af
actors\human\_1stperson\animations\gun\gripextended\sighted_jumpinplaceland.af
actors\human\_1stperson\animations\gun\gripextended\sighted_jumpinplacefall.af
actors\human\_1stperson\animations\gun\gripextended\sighted_jumpinplaceboost.af
actors\human\_1stperson\animations\gun\gripextended\sighted_jumpinplace.af
actors\human\_1stperson\animations\gun\gripextended\sighted_jigglerollright.af
actors\human\_1stperson\animations\gun\gripextended\sighted_jigglerollleft.af
actors\human\_1stperson\animations\gun\gripextended\sighted_jigglepitchdown.af
actors\human\_1stperson\animations\gun\gripextended\sighted_idle_zerog.af
actors\human\_1stperson\animations\gun\gripextended\sighted_chargehold.af
actors\human\_1stperson\animations\gun\gripextended\sighted_chargedown.af
actors\human\_1stperson\animations\gun\gripextended\sighted_boostup_zerog.af
actors\human\_1stperson\animations\gun\gripextended\sighted_boostdown_zerog.af
actors\human\_1stperson\animations\gun\gripextended\sighted_boltcharge.af
actors\human\_1stperson\animations\gun\gripextended\runbackward_zerog.af
actors\human\_1stperson\animations\gun\gripextended\Idle_FlavorLarge04.af
actors\human\_1stperson\animations\gun\gripextended\Idle_FlavorLarge03.af
actors\human\_1stperson\animations\gun\gripextended\Idle_FlavorLarge02.af
actors\human\_1stperson\animations\gun\gripextended\Idle_FlavorLarge01.af
actors\human\_1stperson\animations\gun\gripextended\PitchUp.af
actors\human\_1stperson\animations\gun\gripextended\Mantle.af
actors\human\_1stperson\animations\gun\gripextended\Idle.af
actors\human\_1stperson\animations\gun\gripextended\gun_idle.af
actors\human\_1stperson\animations\gun\gripextended\GunDown.af
actors\human\_1stperson\animations\gun\gripextended\Equip.af
actors\human\_1stperson\animations\gun\gripextended\ChargeUp.af
actors\human\_1stperson\animations\gun\gripextended\CastSelf.af
actors\human\_1stperson\animations\gun\common\RecoverRight.af
actors\human\_1stperson\animations\gun\common\RecoverLeft.af
actors\human\_1stperson\animations\common\swim_walkright.af
actors\human\_1stperson\animations\common\swim_walkleft.af
actors\human\_1stperson\animations\common\swim_walkforward.af
actors\human\_1stperson\animations\common\swim_walkbackward.af
actors\human\_1stperson\animations\common\swim_sprint.af
actors\human\_1stperson\animations\common\swim_runright.af
actors\human\_1stperson\animations\common\swim_runleft.af
actors\human\_1stperson\animations\common\swim_runforward.af
actors\human\_1stperson\animations\common\swim_runbackward.af
actors\human\_1stperson\animations\common\relaxed_idle.af
actors\human\_1stperson\animations\gun\gripextended\maelstrom\drummag\Reload.af
actors\human\_1stperson\animations\gun\gripextended\maelstrom\gun_firesingle.af
actors\human\_1stperson\animations\gun\gripextended\maelstrom\gun_fireauto.af
actors\human\_1stperson\animations\gun\gripextended\maelstrom\FireSingle.af
actors\human\_1stperson\animations\gun\gripextended\maelstrom\FireAuto.af
actors\human\_1stperson\animations\gun\gripextended\StaggerBackwardSmall.af
actors\human\_1stperson\animations\gun\gripextended\StaggerBackwardMedium.af
actors\human\_1stperson\animations\gun\gripextended\sprint_jumpinplaceland.af
actors\human\_1stperson\animations\gun\gripextended\sprint_jumpinplacefall.af
actors\human\_1stperson\animations\gun\gripextended\sprint_jumpinplaceboost.af
actors\human\_1stperson\animations\gun\gripextended\sprint_jumpinplace.af
actors\human\_1stperson\animations\gun\gripextended\sneak_idlesighted.af
actors\human\_1stperson\animations\gun\gripextended\sighted_walkright.af
actors\human\_1stperson\animations\gun\gripextended\sighted_walkforward.af
actors\human\_1stperson\animations\gun\gripextended\sighted_walkbackward.af
